Aftermath
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Aftermath

Roleplay in the aftermath of the Demon Wars and face off againts the former Trizerion Empire as they struggle for system-wide rule.
 
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 Skills/Spells/Abilities Template

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Jonathan Seraph DeLauren
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Number of posts : 27
Age : 31
Registration date : 2008-07-13

Status Report
Hit Points (HP):
Skills/Spells/Abilities Template Left_bar_bleue25000/25000Skills/Spells/Abilities Template Empty_bar_bleue  (25000/25000)
Skill Points (SP):
Skills/Spells/Abilities Template Left_bar_bleue10000/10000Skills/Spells/Abilities Template Empty_bar_bleue  (10000/10000)
Race: Electromorph (Electricity)

Skills/Spells/Abilities Template Empty
PostSubject: Skills/Spells/Abilities Template   Skills/Spells/Abilities Template Icon_minitimeSat Jul 19, 2008 7:57 pm

Template for Skills:
Code:
Name of Skill:
SP Cost:
Description of Skill:
Offensive or Defensive:
History:

Limit for Skills: +10 every ten levels.

Template for Spells:
Code:
Name of Spell:
SP Cost:
Description of Spell:
Elemental Alignment:
Offensive or Defensive:
History:

Limit: 30 Spells

Template for Abilities:
Code:
Name of Ability:
SP Cost:
Descirption of Ability:
Offensive or Defensive:
History:

Limit: 15

Now for some clarification. Skills are things your character can naturally do, so you don't have to learn/buy them. However, there will be a limit to how many they can have. Spells are focused bursts of elemental energy, referred to as magic. They can only be learned and your character can only begin learning spells once you have reached 150 posts. Abilities are special techniques that a character can do. Abilities available to a character depend on class and race.
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